
The final big new feature in True Skate is the Crash Cam. In fact, I’m planning on spending my weekend doing just that. For those with the ability to capture footage from their iOS device, it should make it WAY easier to get cool clips and combine them into a little video. But, True Axis has stated that this version of replays is just the first step towards something that’s more fleshed out, and even for a basic first attempt, it’s a very welcome addition. And… that’s pretty much all there is to it. You can watch it in forward or reverse, and at several different speeds. It’s pretty straightforward: The game is constantly recording the last couple minutes or so of whatever is happening, and at any time you can pause and choose to view a replay of what has been captured. Next is the replay viewer, another thing people have been asking for for a long time. As with the other parks in the game, The Factory is a 99¢ DLC, and in my opinion it an the rest of the parks are all well worth the money. With six total skateparks now, I’d be hard pressed to pick out a single favorite, as they all offer unique stuff to skate.
#TRUE SKATE GAPS UPDATE#
There’s a huge halfpipe which is especially fun, as are the two bowls where you can really get your speed going, thanks to some tweaks in this update that make it so you don’t skid out as easily.



This latest is called The Factory, which you can see in the screens embedded in this post, and it’s an indoor park with an emphasis on transition obstacles as well as some cool street-style stuff peppered throughout. That said, I’m still very happy it’s an option you can turn on and off, because it’s still fun to go back in and play with how the physics were originally tuned.Īnother big feature in this update is a new skatepark, and True Axis has been on point this year with offering new parks for the game. It’s also can be a lot more satisfying to pull off certain tricks. It feels really… well, realistic to actual skateboarding. The coolest thing about Realistic Mode is that your ollie height can be adjusted based on how you swipe your front finger up on the board after popping down on the tail. In Realistic Mode, you have to actually work to get up on some of the higher obstacles. Gone are the days of busting an ollie way above a rail and landing back down on it to grind. The Realistic Mode can be toggled on or off in the options, and when it’s turned on, it basically makes the forces of gravity in the game much stronger. This is something people have been requesting for a long time, as as cool as True Skate is the physics are definitely much more forgiving than what you’d see in real life. But I’ve also been able to spend the last couple of days playing around with the new stuff, so allow me to let you know what I think about it.įirst up let’s talk about Realistic Mode. Since Wednesday was a hectic day, and I was off yesterday (you missed me terribly, right?), I’m just now getting around to posting about the update’s availability.

Like the past several True Skate updates, this one was set for a Thursday launch but actually went live much earlier than that, which in my case was early Wednesday morning. A few days ago, True Axis spilled the beans on its latest update for their skateboarding simulation True Skate ($1.99), which included a brand new skatepark called The Factory, a new Realistic mode, a simple replay viewer and a mysterious new feature called a Crash Cam.
